#pragma once
#include "GRiPreInclude.h"
#include "GRiSubmesh.h"
#include "GRiMeshData.h"
#include "GRiBounds3Box.h"

class GRiMesh
{
public:
	virtual ~GRiMesh() {};

	GRiBounds3Box Box;
	
	GRiMeshData MeshData;
	// Unique name for hash table lookup.
	std::string UniqueName;

	// name for visualize
	std::string Name;
};

